Friday, March 22, 2013

WED head part 2

Ok, Im away from home but I took a bunch of photos of the casting process before I left... which I didnt get all the way thru as I had to catch my flight. Ive actually left the sculpt still in the silicone and fibreglass mold as it hadnt set before leaving. Hopefully Ill still be able to dig the clay out without completely destroying the mold... to be continued.
In the meantime, photos from left to right, top to bottom.
1 bust on sculpting table
2 unmounted and lying on plastic sheet. Did a little clean up of edges here
3 Preparing silicone.
4 Applying silicone
5 First couple of layers done
6 Bottling beer completed
7 Finishing silicone mold (note pink ears. I added faster setting silicone to better work around the ears)
8 Starting fibreglass layers (Epoxy, a first time for me)
9 Fibreglassing complete
more to come

Tuesday, January 29, 2013

WED Head

Another 'bit-by-bit' project that I started recently. I think this is the first time Ive done a full size head... tho at the moment its really just the face. Made in WED clay, going for a little hyperrealism with the features, but he is based on an actor... a long dead actor. Not really sure what Ill do with it, might cast it if I like it enough.

Some refining done. Ive realised that I need to get this done by the end of the week... so, no more dillydallying around (is that a word?)

Roughed out

ref images


Something Ive been with for a while now. Bits here and there between work and other projects. A lot of trial and error, but trying not to be too picky... I have other plans for it! Trying out a bunch of new and unfamiliar software, specifically Octane and Mari and new features in ZBrush.
Going to try to be a little more diligent in showing the process.
(from the bottom up)

Render done in VRay (change of plan). Havent used this renderer much, but really enjoying it.
Still needs a fair bit done. Texture fixes, model tweaks... got a bit of time tomorrow to finish it.

Some pretty messy textures for now. Would like to do more, but will have to do for now.

Quick lighting setup with some basic shaders.

Trying out some shaders options and basic details. I think he's going to be in a desert environment, so Im going with orange and greys in the foreground (I think everyone has forgotten District 9 by now... right?) I might try the blue and white for an Arctic version... see how keen I am after Im done with this...

First test render
Rough sketch in Zbrush. Retopo'ed in ZB before detailing in Maya... Im old fashion like that;)